Skip to main content
UsabilityNews.com - for all the latest in usability and human-computer interaction
BCS Interaction
 
 
The All the Latest section presents all general usability news articles


 
  advanced search
 

All the Latest

Design in the Dark yielded the Sky Handset


Source: UN, 19 May 2004
Submitted by Ann Light

Sky's brief to Frazer was to create 'the most comfortable and easy-to-use remote ever for males and females between the ages of five and 80'. Jonathan Knight of Frazer Designers gave the "BSkyB Sky Plus handset design case study" at AIGA Experience Design London meeting last week.

Knight described how the first prototypes of the handset were cut from foam after anthropometric data on hands had narrowed the range of sizes and shapes deemed viable. These models were given to people to size up and select their favourites. Testing went on in the dark so that people could concentrate on shape and feel without the distortion that visual impressions lead to. Researchers also investigated the ease with which back could be distinguished from front as this point.

Then more refined models were mocked up. People mostly use remote controls in three ways: with their forefinger, or their thumb, or using two hands. Designs reflected this distribution of activity and the resulting areas in which controls should be placed.

The new prototypes allowed testers to slide weight up and down the length of the handset to place it where it felt right – this simulated the battery. 'Surprisingly, they came up with a standard position,' said Knight.

The designers also used a magnetic graph to allow people to record which controls they used most and for longest. The result was three categories of control and combined with other findings, this led to the recognition of three zones to lead the placing of functions.

Frazer also sought to minimise the problems that people associated with handsets:
* the battery door gets ripped off
* the IR lens comes off
* the graphics identifying function rub off
* the buttons are fiddly and hard to read
* it is hard to get the unit the right way round
* the handset soon shows signs of wear and tear.

The result is robust and has a distinctive asymmetric shape with a different texture on the back, so that it is both easy to grab the right way round and also satisfies the marketing brief of being distinctly different. The Sky + model has added functionality and a more prominent central zone, which both emphasises the interactive functions and makes the service look smarter.


Other News

All change at the top for System Concepts
Source: System Concepts Ltd, 3 July 2009
 
Leslie Fountain has been promoted to joint Managing Director of leading usability consultancy System Concepts.

Life in UCD immortalised in fiction: you couldn't make it up
Source: UN, 2 July 2009
 
Sarah Herman's fictitious book on life in a user-centred design company has hit the shelves and The Guardian's book pages...

Interfaces Magazine - Issue 79: The Education Issue
Source: Interaction Group, 1 July 2009
 
The latest issue of Interfaces is now available as a free download from the Interaction Website.

Two new Behavioural research Tools from Noldus
Source: UN, 30 June 2009
 
Tool updates make on-site behavioural data collection easier.

Cell Phones that Listen and Learn
Source: MIT Technology Review, 29 June 2009
 
New software tracks a user's behavior by monitoring everyday sounds.

Top Six Don’ts for Usability Testing
Source: FutureNow Inc., 27 June 2009
 
Six tips for creating quality usability tests to ensure useful feedback from testers.

Usability: ‘Lovely software. But I can’t work it’
Source: FT.com, 26 June 2009
 
In a recent survey by Global Graphics, 77 per cent of office workers estimate they lose up to one hour a week because business software is difficult to use.

And what do you do?
Source: Dexo Design, 25 June 2009
 
How do you describe your job role? Here are the results of a recent 'Preferred UX/UI Title' Poll.

Most Doctors cite Usability as critical to Electronic Health Record Adoption
Source: TMCNet, 24 June 2009
 
It's all about 'meaningful use'.

Glossy monitors look good but can hurt
Source: QUT, 23 June 2009
 
A new advisory cites research which suggests high gloss monitors make users sit awkwardly.

 
 

 

home | contribute | subscribe | news feed/RSS | search | contact us | disclaimer

UsabilityNews.com (version 1.41), along with its associated web site and content,
are all strictly © Copyright of the BCS Interaction 2001-2009. All rights reserved.

Joanna Bawa (editor), Dave Clarke (founder, designer and developer). Ian Parry (graphics).