| |
|
 |
Andrew's Usability in the Real World: Welcome, New Usability Graduates
Source: UN, 14 June 2004
Submitted by
Andrew Swartz
It is June. Here in Yorkshire we've had two weeks of sunshine, and we're holding our breath hoping that we might have another glorious summer. In any event, it’s a nice break from the drizzle, and the flowers are magnificent.
In the usability world, we are having a flowering of a different kind. The university-based ergonomics, human factors, usability, and psychology programmes are finishing up for the year, and a new generation of well-trained professionals is looking for their first jobs. It is an exciting time of year for those of us who are more established in the field. The quality of candidates is inspiring. In my organisation we are reinvigorated year after year with the new ideas and new approaches that these bright newcomers bring.
I send our congratulations to this year's graduates, and as a small gift, I offer the following advice to all of you who are beginning your job search. These are titbits based on what we have noticed from the best usability practitioners over many years – not only those who excel in the field, but those who are happiest in it.
CURIOSITY AND DELIGHT. I know of no one who lasts in this field without a genuine sense of curiosity about people, and delight in seeing how the everyday world really works. You probably already have a strong sense of curiosity or you wouldn't have survived your degree programme. But if you don't, it's never too late to start. Start watching people on the bus and tube. How do they use their gadgets when they're bored? Watch your roommates and family. What websites do they visit every day? What phone features do they use a lot, and which ones do they never use? Notice your own reactions – if you have a choice between using a self-service kiosk or a person at a desk, which do you use and why? Do you use your TV, mobile, or MP3 player in some way that would surprise the creators of those devices?
STORIES. While you are noticing all these phenomena, start collecting stories. Stories are the strongest and most versatile tools in our professional kitbag. You can talk about your 'levels of affordance', your 'heuristics', your 'two-tailed t-tests', and your other bits of jargon, but what will win over a potential employer, future colleague, and friends at the pub are stories of the people who accidentally press the button that opens the restroom door instead of flushing the toilet.
EXPERTISE. As you start your career, you can't be an expert in everything, and no one expects you to be. But you should have at least one area where you shine. It could be a technique that you excel at, a platform you love and understand like few others, a software or hardware tool that you know better than anyone else, or a market segment you have insights about that no one else can touch.
COMMUNICATION. If you are in this field for the long haul, you have to be a great communicator. Nobody ever asks programmers or accountants to justify their very existence, but usability people do it every day. The great sin of usability professionals is that too often they write reports that do no more than gather dust. Learn to speak and write in ways that will change hearts and minds. Start small by making sure your reports are well-edited and that your presentations are clear and have a dramatic arc. Over time, learn how to construct large arguments and convince people that quality is worth fighting for.
STAND UP FOR YOURSELF. Looking for work is just about the hardest work that there is. And the pay is lousy. It often takes longer than you think it will to find a job. If you find the dachshund of despair nipping at your heels, you may be tempted into jobs you know are bad deals. We have heard of some organisations who unscrupulously make pay contingent upon bringing in new business. No one fresh out of a university programme should have to find new clients just to earn their salary. Look for an employer who is willing to show you the ropes. They should offer you a mentor, a guaranteed salary, and the chance to do substantive work. While they should engage you in a rigorous interview, it should always show an underlying respect for what you have already accomplished.
HARD WORK. Be prepared to work hard when you start in a new organisation. You will not only have to contribute to the group's bottom line, but you will need to learn new skills particular to that organisation.
PASSION AND JOY. Most importantly, find something in your career to be passionate about. Some love particular technologies – games, gadgets, or navigation tools. Some love certain kinds of research – ethnographic projects or large-scale statistical studies. Others have certain social ideals – perhaps using technology to improve the lives of the poor or disabled. The important thing is that you find something about your career that you love. Like all long-term relationships, a usability career can have rough patches: office politics, downturns in the economy, moments of ennui. If you have an underlying passion, it helps put the difficult moments in perspective. And for those of you just starting, a bit of sincere passion will make you stand out to potential employers like true gold amidst an ocean of costume jewellery. Usability is a great career. It is one of a few careers where you can make good money, earn respect, and tangibly make the world a better place. Good luck to all of you just entering the field. May you find good jobs, and soon.
© 2004 Serco Limited, All Rights Reserved.
Andrew Swartz Principal Consultant Serco Usability Services www.usability.serco.com 020.7421.6499
Associated Link:
Serco Usability Services
|
|
|
 |
|
Study: Mobile Web sites need Improvement Source: CNET, 13 October 2008 A new study suggests that the usability of many mobile Web sites still needs improvement. Better Usability makes Online Backup more Appealing Source: UN, 11 October 2008 Repeat after me: "Backup via the Internet is for everybody." IBM Task Modeler version 6 now Available Source: Unknown, 10 October 2008 The latest release of IBM Task Modeler is now available for download. This includes many new features to support efficient and collaborative task analysis and synthesis. Caroline's Corner: Design to Read - Designing for People who do not Read easily Source: Caroline Jarrett, 9 October 2008 Reading is a skill many of us take for granted. Chances are that if you’re reading this, you’re one of the lucky ones who read easily. Bill Buxton to change Microsoft from within Source: The Register, 8 October 2008 "Last year Steve Ballmer said to 85,000 employees 'If you don’t change and you don’t go in this direction, we’re dead, and I don’t want to die.' I wanted to go hug him when he said that."
New Report: Innovative Marketing in the Digital World Source: E-consultancy, 7 October 2008 A new report from E-consultancy provides a distillation of ideas and suggestions provided by digital marketing experts. Linking Industry with Academia Source: unknown, 6 October 2008 Customer experience research consultancy, fhios, based in London, has just launched an innovative internship programme, aimed primarily at postgraduate students. Online Travel Booking: What influences Consumers? Source: Webcredible, 4 October 2008 What influences consumers when booking a holiday? How can travel companies offer the best user experience? Getting the Word out Source: UN, 3 October 2008 I SAID, I'M ON THE TRAIN... Voice recognition technology can now translate all those pesky garbled voicemails into manageable text messages. Mobile hardware outpaces Software and User Capabilities Source: ComputerWorld, 2 October 2008 The main issue dissuading users from employing all the capabilities of their mobile devices is the complexity involved in operating them.
|
|
|