Skip to main content
UsabilityNews.com - for all the latest in usability and human-computer interaction
BCS Interaction
 
 
The All the Latest section presents all general usability news articles


 
  advanced search
 

All the Latest

UPA Audience goes straight for the Learning Point - how to work with Project Management Techniques


Source: UN, 28 October 2004
Submitted by Ann Light

The UPA event "Usability practitioners, designers and technologists - working effectively together" was an interesting lesson in how the industry has developed recently. As the organisers said, designers and developers have different objectives, culture, language and approaches. Ensuring the usability message gets heard means understanding team members' needs and communicating accordingly.

Heather McQuaid and John O'Reilly of Conchango, and Alasdair Scott of Filter were the representatives from the three areas under review: usability, project management and design, respectively.

Scott began proceedings by showing that a designer can speak the language of UCD. He attacked his own industry, and especially the student members (and maybe their tutors), for aspiring to great design, not usability. 'Designer visibility is perceived as good,' he said, shaking his head and outlining Filter's user-centred design process – one that clearly gave centre stage to users' requirements and kept 60% of designing in the pre-digital prototype phase. His final attack was on misuse of tools. 'Under 30s are slow to pick up a pen. If you use a computer, you are prone to be precise. Stay away from the computer as long as possible – it's an evil device; you won't want to throw away what you've worked on.'

So much for designers that don't prioritise usability... McQuaid and O'Reilly had both produced lists of the culture and communication problems that can interfere with their line of work. It was the usual stuff, but it had already been trumped by Scott's start. The lists included: designers that design for themselves and ignore user experience guidelines; software developers who are more interested in the technology than the user; usability people who tell engineers how to do their job; usability people who assume engineers don't care about usability.

But what formed the basis of a useful discussion, was O'Reilly's description of how he employed an agile software development process and the place of user feedback within it. By looking at contrasting methods and how these constrained people attempting to work together, the meeting was able to move into the new area of exploring systemic problems with implementing usability.

Agile methods involve a short cycle of development (analyse, develop, test), repeated often, and they put the emphasis on adaptation, rather than getting everything right once. O'Reilly describes one advantage in terms of improving quality: 60% of features are not used, but you are still expected to build them. With agile methods, you concentrate on the key 40% and when the business sees them, they say: 'OK, that's fine. Don't bother with the rest.' But this only happens if you are seeing them regularly during development.

His cycle for reporting back to stakeholders was every four weeks and this caused a great deal of debate. Could one factor in the contextual elements of a design if everything happened incrementally in this way; would user testing be possible to incorporate every month, can you chunk context like you can chunk functionality?

What this audience interest suggested was the need for a session devoted to the point where project management, development methods and UCD meet. Perhaps this session needs to be more than a short evening, because there will be a lot to discover for usability experts. But certainly an evening devoted to incorporating usability into project management seems the way forward.

Meantime, what was especially pleasing about the evening just gone is that the majority of people ignored the presented opportunity to sound misunderstood, recognised that the old debate about why people don't 'get' usability is dead and went straight for the learning point.


Other News

All change at the top for System Concepts
Source: System Concepts Ltd, 3 July 2009
 
Leslie Fountain has been promoted to joint Managing Director of leading usability consultancy System Concepts.

Life in UCD immortalised in fiction: you couldn't make it up
Source: UN, 2 July 2009
 
Sarah Herman's fictitious book on life in a user-centred design company has hit the shelves and The Guardian's book pages...

Interfaces Magazine - Issue 79: The Education Issue
Source: Interaction Group, 1 July 2009
 
The latest issue of Interfaces is now available as a free download from the Interaction Website.

Two new Behavioural research Tools from Noldus
Source: UN, 30 June 2009
 
Tool updates make on-site behavioural data collection easier.

Cell Phones that Listen and Learn
Source: MIT Technology Review, 29 June 2009
 
New software tracks a user's behavior by monitoring everyday sounds.

Top Six Don’ts for Usability Testing
Source: FutureNow Inc., 27 June 2009
 
Six tips for creating quality usability tests to ensure useful feedback from testers.

Usability: ‘Lovely software. But I can’t work it’
Source: FT.com, 26 June 2009
 
In a recent survey by Global Graphics, 77 per cent of office workers estimate they lose up to one hour a week because business software is difficult to use.

And what do you do?
Source: Dexo Design, 25 June 2009
 
How do you describe your job role? Here are the results of a recent 'Preferred UX/UI Title' Poll.

Most Doctors cite Usability as critical to Electronic Health Record Adoption
Source: TMCNet, 24 June 2009
 
It's all about 'meaningful use'.

Glossy monitors look good but can hurt
Source: QUT, 23 June 2009
 
A new advisory cites research which suggests high gloss monitors make users sit awkwardly.

 
 

 

home | contribute | subscribe | news feed/RSS | search | contact us | disclaimer

UsabilityNews.com (version 1.41), along with its associated web site and content,
are all strictly © Copyright of the BCS Interaction 2001-2009. All rights reserved.

Joanna Bawa (editor), Dave Clarke (founder, designer and developer). Ian Parry (graphics).