Skip to main content
UsabilityNews.com - for all the latest in usability and human-computer interaction
BCS Interaction
 
 
The All the Latest section presents all general usability news articles


 
  advanced search
 

All the Latest

CHI 2005: Randy Pausch sells Interdisciplinarity as the Key to the Big Issues


Source: UN, 12 April 2005
Submitted by Ann Light and Andy Dearden

When Randy Pausch, professor of Computer Science at Carnegie Mellon University, opened CHI 2005 this year, his engaging delivery style was compared by some to that of a TV evangelist. His presentation, "A Technologist's Comments on Psychologists, Artists, Designers, and other Creatures Strange to Me", was accompanied by expansive arm gestures. It was a lively beginning to the annual conference, this time in Portland, Oregon, USA.

Indeed it was a multimedia beginning, as everyone coming into the room was given a crayon – a chance to hold and smell and reconnect with memories of childhood play.

Pausch warned that the danger with traditional academic disciplines is that they may investigate things that can be measured really accurately, rather than the things that are really important to measure. Describing the work at the HCI Institute in CMU, he showed how the programmes bring together teams from different disciplines (arts, electronics, computing, design) who work together on a series of practical projects. Here the focus is very much on education for collaboration - how important it is to learn to work across disciplinary boundaries to reach creative solutions. He stressed the importance of putting people together as equal partners - the engineers are not there to implement the artists' visions; the artists are not there to prettify the engineers' constructions. They are partners to create new possibilities. He raised the importance of being childish and child-like - having a sense of play and possibility. Hence the crayons at the beginning.

He then worked through some examples of student collaborations from his 'petri dish' course in Building Virtual Environments. Groups of four students work for two weeks to design, implement and test a novel virtual environment. Examples shown were a version of 'Pole Position' where the car is controlled by an audience leaning from side to side; a kayaking virtual environment, controlled using a 3ft metal rod; and a virtual world of bunnies created in stages by conducting with data-gloves.

The course, he said, is about people bonding - 'there is a lot of hugging in this course' which can make it a bit uncomfortable.

Responding to questions, he discussed how he deals with the issue of students 'who aren't very good'.
* filter them out in recruitment: ask what can you _do_ - when Pausch went to Walt Disney Imagineering they asked him what he could do and he said 'Well I'm a professor of CS at Carnegie Mellon' and they said 'But that's not what I asked. Tell me, professor boy, what can you _do_?'
* filter for reliability by requiring each student to come to two different meetings - do the applicants actually turn up?
* But also, don't be afraid to occasionally fail a student.

Then he was asked how he generalised work to other areas - the big issues – 'How do you move from what's cool to what's really important?'

Pausch rejected the premise of the question: at present, in Africa, the Muppets have an HIV positive muppet. This can be really influential and powerful in relation to the big issues, he said. The average American watches 22 hours of TV per week, so if you want to influence people, there is your platform, he told them. The solutions to the big issues are likely to call for creative multi-disciplinary solutions. The same abilities (to work together across disciplines) transfer from doing cool stuff to tackling the big issues.

 


External link to another web site Associated Link:
CHI 2005


Other News

Poor Shopping Basket Usability will hinder Christmas Rush
Source: UN, 20 November 2008
 
A new study from eDigitalResearch identifies customer service and online shopping basket usability as the two key areas where online retailers need to improve.

Future Phones to Read Your Voice, Gestures
Source: Wired, 19 November 2008
 
Five years from now, it is likely that the mobile phone you will be holding will be a smooth, sleek brick — a piece of metal and plastic with a few grooves in it and little more.

Why Digital Research is important in tough Financial Times
Source: Financial Times, 18 November 2008
 
With the banking sector moving towards consolidation, it is crucial that customers are understood, reacted to and rewarded for their loyalty.

Get Ready for 'Ergobamanomics'
Source: AssemblyBlog via ergonomics in the news , 17 November 2008
 
Is President Elect, Barack Obama, a secret ergonomics and usability enthusiast?

The Most Dreaded Keyword Phrase
Source: SearchEngineLand, 15 November 2008
 
In website usability, one of the hardest obstacles to overcome is the mentality of “This is what I would do.”

User Experience Standards Missing from Web 2.0 Designs
Source: UN, 14 November 2008
 
Usability professionals should be more involved with the development of Web 2.0 tools.

New technology showcased at World Usability Day
Source: User Vision, 13 November 2008
 
Today is World Usability Day!

Review: 16 User Interface Prototyping Tools
Source: Dexo Design, 12 November 2008
 
People constantly ask me what the best prototyping or mockup tool is, so I decided to do a review of all the tools I’m aware of.

Radio 4's PM show announces Winner of 'Show Us a Better Way'
Source: BBC, 11 November 2008
 
Ever been frustrated that you can't find out something that ought to be easy to find? Ever been baffled by league tables or 'performance indicators'?

Cisco Systems extends Product Usability Research
Source: Catalyst Resources, 10 November 2008
 
Cisco is conducting extensive usability research with Catalyst Resources, into complex new technologies.

 
 

 

home | contribute | subscribe | news feed/RSS | search | contact us | disclaimer

UsabilityNews.com (version 1.41), along with its associated web site and content,
are all strictly © Copyright of the BCS Interaction 2001-2008. All rights reserved.

Joanna Bawa (editor), Dave Clarke (founder, designer and developer). Ian Parry (graphics).