Skip to main content
UsabilityNews.com - for all the latest in usability and human-computer interaction
BCS Interaction
 
 
The All the Latest section presents all general usability news articles


 
  advanced search
 

All the Latest

INTERACT2005 Special: Keep Designs open for Human Ingenuity


Source: UN, 19 January 2006
Submitted by Ann Light

"Trust and Incidental Interaction: Would you let a Talking Paper Clip run YOUR Home?" at the INTERACT 2005 conference, held in Rome towards the end of last year, featured - among others - Albrecht Schmidt of the University of Munich's Embedded Interaction Research Group explaining his answer to the panel question. It may be helpful to refer back to the first article in this series When Interactions happen without You for background.

Yes, said Schmidt, presenting "I think I let the paper clip run my home... but first I need to know how to cheat on it". His argument was it is fine for software to go on in the background as long as people know what it is capable of and how to override it.

He pointed out that the system acquires implicit inputs from the user and may then present implicit output to the user. Implicit input are actions and behaviour of humans, done to achieve a goal and are not primarily regarded as interaction with a computer, but are captured, recognized and interpret by a computer system as input. Implicit output is that which is not directly related to an explicit input and which is seamlessly integrated with the environment and the task of the user.

'But create systems that allow for implicit and explicit interaction – you never get purely one!' he said, giving the example of how people manipulate automatic doors to make them open and that explicit use requires an understanding of the conceptual model of the user interface.

'Provide a conceptual model! Make the conceptual model accessible. By the appropriate conceptual model, the users will be empowered to use the system in various ways and if something goes wrong they may understand why. What does this system do? How does the system do it? But no technical details please…

'Humans are ingenious: people are used to make good use of the tools and technologies at hand. Do not underestimate the ingenuity of people in appropriating their environment and their tools. If it is the easiest way to initiate a phone call to your loved one by switching on the cooker and leaving the kitchen people will use it… and there is nothing wrong with that!... have you never opened a wine bottle with something other than a corkscrew?' he asked.

Quoting Lenin: 'Trust is good, control is better.', he concluded 'Accountability and the ability to control are essential for gaining trust in a system.'

In design this means to include components that:
– can explain why something happens (or happened)
– provide a history of what has happened
– provide a journal or log of all information collected and used
– show who has had access to what data

And he suggested that the following new questions would be worth asking:
– How much of a mental model is required to make good use of the technology?
– How can users learn these models and how do they explore such new interactive technologies?
– Where is the “right” balance between incidental, implicit, and explicit interaction?

'To explore this, experimental research with real people in real environments is essential.'


Other News

CES: Microsoft releases first Windows 7 beta
Source: vnunet.com, 9 January 2009
 
Microsoft has unveiled the first beta of Windows 7, enabling users to test the improved user interface and other features of the forthcoming operating system for the first time.

Online poker company uses Science to assess Player Preferences
Source: Recentpoker.com, 8 January 2009
 
Working with customer experience consultancy Foviance, PKR is exploiting the benefits of electroencephalography (EEG) technology to gather information on poker players' emotional relationship with a brand or service.

Do Users really love Laptops?
Source: channelinsider, 7 January 2009
 
More than one-fifth of all laptop computers will break down over the course of their life, and other limitations frustrate their users. From this list of user complaints come laptop opportunities.

User Interviews - Analysis Simplified
Source: Webcredible, 6 January 2009
 
You’ve conducted your user interviews, but now you need to make sense of all that information you’ve gathered.

Why Products Fail
Source: ComputerWorld, 5 January 2009
 
Most gadget and software makers don't understand what users want most: control.

How to Design Websites for Mobile Phones
Source: stemkoski.com, 3 January 2009
 
Tips from Ryan Stemkoski's web design blog.

Pioneer of Cyberspace honoured
Source: BBC, 2 January 2009
 
A professor who invented a forerunner of the world wide web has been made a dame in the New Year Honours.

2008 in Review: Developments that rocked the world of User Experience
Source: Catalyst Resources, 1 January 2009
 
A look back at 2008 highlights some of the key developments that rocked the world of user experience.

2008: The Year Online
Source: MIT Technology Review, 31 December 2008
 
The business of social networking, cloud computing, and a flaw in the fabric of the Internet top the most notable stories of 2008.

Shoveling through the Spamalanche
Source: UN, 30 December 2008
 
A ‘Spamalanche’ of 3,000 emails will be waiting in your inbox by the time you get back to work. What can you do besides 'delete all'?

 
 

 

home | contribute | subscribe | news feed/RSS | search | contact us | disclaimer

UsabilityNews.com (version 1.41), along with its associated web site and content,
are all strictly © Copyright of the BCS Interaction 2001-2009. All rights reserved.

Joanna Bawa (editor), Dave Clarke (founder, designer and developer). Ian Parry (graphics).