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Media: IEEE Computer shares Games which solve Problems


Source: IEEE Computer, 26 July 2006
Submitted by Ann Light

'People around the world spend billions of hours playing computer games. What if all this time and energy could be channeled into useful work? What if people playing computer games could, without consciously doing so, simultaneously solve large-scale problems?'

This is the premise of "Games with a Purpose" by Luis von Ahn of Carnegie Mellon University, which appears in the June 2006 issue of IEEE Computer.

'Unlike computer processors, humans require some incentive to become part of a collective computation. Online games are a seductive method for encouraging people to participate in the process. Such games constitute a general mechanism for using brain power to solve open problems,' argues von Ahn.

'In fact, designing such a game is much like designing an algorithm — it must be proven correct, its efficiency can be analyzed, a more efficient version can supersede a less efficient one, and so on. Instead of using a silicon processor, these “algorithms” run on a processor consisting of ordinary humans interacting with computers over the Internet.'

He sees applications in areas as diverse as security, computer vision, Internet accessibility, adult content filtering, and Internet search. And he describes two games under development at Carnegie Mellon University, the ESP Game and Peekaboom, which demonstrate how humans, as they play, can solve problems that computers can’t yet solve.

 


External link to another web site Associated Link:
IEEE Computer: Games with a Purpose


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