| |
|
 |
CfP: Future Networked Interactive Media Systems and Services for the New-senior Communities
Deadline: 1 December 2007
Source: HCI News service, 3 April 2007
Submitted by
Anxo Cereijo Roibas
CALL FOR PAPER: SPECIAL ISSUE - JOURNAL OF COMPUTERS IN HUMAN BEHAVIOR
- Deadline for paper proposals: 1st of August, 07 - Feedback to proposal authors: 15th of September, 07 - Full paper submission deadline: 1st of December 07
OBJECTIVE This Special issue looks at understanding crucial design issues of incoming scenarios of pervasive networked systems for elderly people.
These systems should seek to improve elderly peoples' access to social services, to facilitate social contacts as well as access to context-based infotainment and entertainment, to facilitate social participation and independent living, in sum, to improve the welfare and quality of life for the industrialized world aging society and reducing the digital divide.
More specifically this special issue addresses three major obstacles that must be overcome for elderly citizens to take advantage of these new technological developments: 1) lack of methods and tools to identify elderly users requirements for a social and creative media usage, 2) lack of knowledge in understanding the factors motivating usage of such applications as well as its social impact on senior citizens and 3) the complexity of multimodal user interfaces in networked applications.
BACKGROUND Today, the traditional barriers between mainstream and homemade media are dissolving. In particularly younger and professional users, use networked media applications for new types of social participation through content creation and content sharing in networked interactive media services such as Facebook, MySpace and YouTube. These new communities support the human evolvement from being a passive consumer of mainstream media content to a user taking an active role in the media chain. This is also triggered by the increasingly availability of broadband, digital recording devices as well as display and rendering devices. The end-users will be both the largest content producers and consumers of the future.
A big challenge when researching this new media landscape is to investigate how these non-professional, an in particular senior users can be supported in (co-)creating and sharing media content. The lack of senior users calls for a better understanding of elderly users’ requirements in how they can take a active role in the media chain.
It is well known that the elderly citizens pose a particular challenge to technology developers as they are often disaffected from the technical advance and unaware of the potential benefit that ICT can have on their lives. The challenge is how to enable elderly people to play an active part in the Information Society and at the same time, integrate and enhance the new communities of senior citizens arising all over the world.
Elderly people, as an increasingly major group in society, traditionally have, in retirement, more time for leisure activities and as a result, look for new quality alternatives for enriching their free time. Elderly people in industrialized countries live longer; they have a higher cultural background than the past generations and have more and more interests to enrich their daily lives (they enjoy traveling, learning, sharing experiences, practicing sports, etc). Several elderly people moves to typical holiday resorts when they retire. It is therefore important to identify emerging nomadic cultures, lifestyles of elderly people and related socio-cultural trends as a relevant factor in anticipating their future needs and expectations and find solutions through new developments of social networked media systems. New pervasive media applications or online communities may increase and enrich leisure time and social participation, and on the other hand, can prove to be a powerful application when used for communication in-between generations as well as and prevention of social isolation and loneliness.
TARGET AUDIENCE The potential contributors to this special issue will be researchers as well as practitioners involved in this particular area and those related to the design of pervasive interactive multimedia system. Those who are interested in theoretical or practical aspects, as well as those that can present case studies, or technical solutions in the area can benefit from the initiative too. In particular, Educators, and Researchers in HCI, managers of HCI projects working in the mobile entertainment, leisure, healthcare and government industry (telecom companies, device manufacturers, service providers, game designers, etc.); new media trends sociologists and anthropologists, new media journalists, human factors practitioners, information architects, industrial designers and interface evaluators.
RECOMMENDED TOPICS INCLUDE, BUT ARE NOT LIMITED TO, THE FOLLOWING: * New experimental research methods s (e.g. cultural and mobile probes, Living labs) for identification of requirements of elderly users' content creation and content sharing
* Crucial user experience issues related to the support social participation and mobility through mobile devices and home media applications for the elderly people.
* Studies of new technological solutions that support, motivate and encourage elderly people towards the creation and sharing of personal, self authored content and the convergence between personal communication and content.
* Novel interfaces for elderly people for such as home based ambient displays advanced communication scenarios using a Participatory Design and user-centred approach that focus on users' cultural, social, behavioral and ergonomic backgrounds.
* Applications for socialization, to allow the elderly people to reinforce and extend their social context, sustaining, at the same time, independent living
* Novel ambient services and media networked applications that support existing and emerging social patterns among elderly people.
* Suitable methodologies and techniques to prospect feasible and relevant user scenarios and design consequently appropriate application/s intersecting between mobile devices, PCs, ambient technologies and iTV.
* Usability and design for all evaluation issues in these new applications (eg. in-situ based evaluation techniques and heuristic evaluation
* Studies of factors motivating usage of networked interactive media systems as well as its social impact on senior citizens
In particular we consider it would be particularly interesting to focus in aspects that have not traditionally been central to Human-Computer interaction, but are now emerging as relevant and important factors in the design of pervasive interactive multimedia systems for elder users.
IMPORTANT DATES: - Deadline for paper proposals: 1st of August, 07 - Feedback to proposal authors: 15th of September, 07 - Full paper submission deadline: 1st of December 07 - Feedback to authors: 22nd February 2008 - New paper iteration, submission revised papers: 2nd May 2008 - Proofreading final submissions, 4th July 2008 - Publishing, October 2008
SUBMISSION Information about submissions to Computers in Human Behavior can be found at the journal's web site:
http://www.elsevier.com/wps/find/journaldescription.cws_home/759/authorinstructions . Submissions should in the journal style, which is best understood by looking at a recent issue of Computers in Human Behavior.
Authors should submit an electronic copy (preferably in MS Word or PDF formats) by email, with full contact details by 1st December 2007, to: Anxo Cereijo Roibas [a.c.roibas@brighton.ac.uk] and Petter Bae Brandtzag [ pbb@sintef.no]
EDITORS Dr. Anxo Cereijo Roibas Senior Lecturer at the University of Brighton, Visiting Lecturer at Westminster University, at the Politecnico di Milano and the National Institute of Design (India). He has collaborated with the Nokia Research Center in unfolding the UX in future scenarios of pervasive communication, and works as a consultant for 3G services at Vodafone. He has organized workshops in international conferences and in universities in Europe, India, Canada, Malaysia, Singapore, Brazil, etc in different areas of HCI design for UbiComp. He has coordinated an ethnographic research addressing the future use of mobile phones as multimedia tools in collaboration with the Vodafone Group Foundation and the British Royal Academic of Engineering. He has been British Telecom Fellow at the BT IT Mobility Research Centre and Executive Committee member of the British HCI Group.
Petter Bae Brandtzag Received the Master's degree in Social Psychology from the Norwegian University of Technical Science in 2000. He joined SINTEF ICT and the Department of Cooperative and Trusted Systems in 2000. He has been project manager in a number of research projects on Human-Computer Interaction issues. His expertise is in analysing user trends and patterns of use in new media, digital literacy and user experience and usability evaluations of ICT systems. He is at present manager for WP1 in the CITIZEN MEDIA- project (IST, FP6, 2006-2009), www.ist-citizenmedia.org and a PhD candidate at the University of Oslo on online communities.
Associated Link:
Workshop website
|
|
|
|