| |
|
 |
CHI '08: What makes a really Great Designer?
Source: System Concepts, 7 May 2008
Submitted by
Kim Hiltz
By Kim Hiltz Consultant, System Concepts
After spending a week in Florence surrounded by the work of some of the world’s greatest artists and in the company of many of the best and brightest in HCI, it was hard not to start wondering just what it is that sets great HCI designers apart from the rest of the crowd. What qualities do the elite designers at places like Apple, RIM, and Google share, and what do they know that other members of the HCI community could benefit from? Looking back on the CHI proceedings for some insight, here are a few ideas.
One possibility, hinted at in a handful of talks, is that in order for a designer to deeply address the full user experience they have to be able to readily imagine themselves in another’s position, and understand what it feels like to be that person; namely, they have to be able to be empathetic. ‘Knowing the user’ is a central tenet of user centred design, and being able to perceive and feel the emotion of others would certainly provide an edge in doing so. Perhaps then, one quality that great HCI designers possess is the capacity to be especially empathetic.
Another factor separating the good from the great may be related to the selection and application of design tools. Is it possible that the HCI ‘masters’ have a more in-depth knowledge of the available tools, or when and how to use them? Usability evaluations have become the de facto standard for product evaluations at nearly all stages of development, but perhaps being open to employing other methods, especially early on, will more likely lead to getting the right design instead of getting the design right. So perhaps a key to joining the ranks of the world’s brilliant HCI designers is to be well-versed in all of the other non-empirical design methods and, probably more importantly, to be able to choose the right method for the problem at hand.
Related to this is the possibility that today’s great designers are more familiar with the history of product and system designs, and are more willing to leverage this existing design repertoire when faced with new challenges. As Bill Buxton discussed in the closing plenary and also in his BusinessWeek article The Long Nose of Innovation earlier this year, it is critically important to know what has already been done and what is already out there, and not to be afraid to learn from it, build on it, and stretch it. Whether this knowledge is acquired through formal education or simply out of a pure passion for and interest in the field, a depth of understanding about designs past and present and an ability to draw on this in new and creative ways could certainly set some designers apart from others.
Of course, there is always the possibility that great designers are just born that way!
Associated Link:
System Concepts
|
|
|
 |
|
All change at the top for System Concepts Source: System Concepts Ltd, 3 July 2009 Leslie Fountain has been promoted to joint Managing Director of leading usability consultancy System Concepts. Life in UCD immortalised in fiction: you couldn't make it up Source: UN, 2 July 2009 Sarah Herman's fictitious book on life in a user-centred design company has hit the shelves and The Guardian's book pages... Interfaces Magazine - Issue 79: The Education Issue Source: Interaction Group, 1 July 2009 The latest issue of Interfaces is now available as a free download from the Interaction Website. Two new Behavioural research Tools from Noldus Source: UN, 30 June 2009 Tool updates make on-site behavioural data collection easier. Cell Phones that Listen and Learn Source: MIT Technology Review, 29 June 2009 New software tracks a user's behavior by monitoring everyday sounds. Top Six Don’ts for Usability Testing Source: FutureNow Inc., 27 June 2009 Six tips for creating quality usability tests to ensure useful feedback from testers. Usability: ‘Lovely software. But I can’t work it’ Source: FT.com, 26 June 2009 In a recent survey by Global Graphics, 77 per cent of office workers estimate they lose up to one hour a week because business software is difficult to use.
And what do you do? Source: Dexo Design, 25 June 2009 How do you describe your job role? Here are the results of a recent 'Preferred UX/UI Title' Poll. Most Doctors cite Usability as critical to Electronic Health Record Adoption Source: TMCNet, 24 June 2009 It's all about 'meaningful use'. Glossy monitors look good but can hurt Source: QUT, 23 June 2009 A new advisory cites research which suggests high gloss monitors make users sit awkwardly.
|
|
|