Skip to main content
UsabilityNews.com - for all the latest in usability and human-computer interaction
BCS Interaction
 
 
The All the Latest section presents all general usability news articles


 
  advanced search
 

All the Latest

Appealing innovation: Interview with John Knight of Vodafone


Source: cxpartners, 10 February 2009
Submitted by Joanna Bawa

By Giles Colborne,
cxpartners


John Knight is a User Experience Manager within one of the largest UE teams in the industry with offices in Germany, UK and China, with over ten years experience in UE. John is also Communications Chair for the BCS Interaction Group (which publishes UsabilityNews.com), Editor of Interfaces magazine and a Design Research Society Council Member. We met up to talk about how simplicity and ethnographic research can help foster designs that are innovative and appealing.

Giles Colborne: What’s your role at Vodafone?

John Knight: I work across a number of projects doing some design work, quality assurance and evangelising user needs to internal stakeholders. Covering design and implementation in a company with such a global reach means you get to handle a wide variety of projects with a really diverse team - which is great.

GC: Do you think that mobile, with its small screens, is a more limited environment for a designer?

JK: No - it’s richer - it sounds back to front but it’s true. Web is about how you maximise use of screen space. But mobile is multi-modal - you’re combining sound, haptics [tactile feedback such as vibrations], what’s happening on screen and the feel of the device itself. The interaction is also more complex, it’s more of a journey than stand up and use. With PCs, the mouse and keyboard feel pretty much the same and the interaction has become more standard and its more static with a fixed screen and input devices. But with mobile its very different, you have a huge variety of devices and they don’t all work the same. Plus, a user journey might start out on a PC, then move to mobile, then pops out the back end as a response. So user journeys are often more complex and thus richer.

GC: What kind of experiences work well in the unpredictable environments that mobile users find themselves in?

JK: I think that things that are successful tend to be, as Gerhard Fischer puts it, ‘under-designed’ or as I put it products have latency. What I mean is that good design does not try to fulfill every possible function and hardwire experiences. Instead, you leave space for users to bring in other things, and to combine them – The iPhone is a case in point, its sparse and simple and following from the previous point the context of use is critical to the experience.

GC: Design teams are always under pressure to add features. How do you design latency into the UE?

JK: As UE practitioners we try to think of ourselves as giving people tools, rather than defining their entire experience. I like to promote the idea that the more open-ended and the more connected a product or service is, then the more successful it can be. But it’s harder to predict where that success will come from. This is the space where a lot of innovation and interesting design problems are – designing sociability as Jenny Preece puts it. A good example of that is online communities like Twitter or Facebook. These sites often don’t do much more than support user’s conversations, they are the props upon which people adapt and use. It’s the actual interactions and the customisation that makes those experiences so successful and often the technology and the UI in themselves are nothing new.

GC: Would you say these tools are innovative?

JK: I think innovation often comes from users or more correctly usage. This is where interesting and unforeseen things happen – where people adopt and shape technology beyond instrumentalism. There’s nothing innovative about communication technologies per se - innovation is in how people use them. I think the trend in consumer products and services is to create tools that are simple and connected so that users improvise and mash them up rather than big, fixed systems with discrete interaction models – again this is well known and core to Web 2.0.

Say a user is taking a picture and suddenly she realises that she can blog it like Nokia does. She had one goal - a picture for herself - but the options have led her in a different direction, to something new and pleasing. That’s magic and, thankfully, while a lot usability issues have been fixed there is still space for a little magic.



(The views and opinions expressed in this interview are strictly those of the author, who is acting in a personal capacity and not commenting on behalf of any attributed organisations including his employer.)

 


External link to another web site Associated Link:
More: Giles Colborne interviews John Knight


Other News

Three Things Steve Krug Didn’t Tell You About Usability Testing
Source: George Saines, 2 September 2010
 
Don't make me think. Well, ok, maybe a little bit.

Trace exactly what Users are doing
Source: killerstartups, 30 August 2010
 
A new tool lets you watch all of your website activity, in real-time replays.

Google boosts Usability with Gmail revamp
Source: V3.co.uk, 28 August 2010
 
Long overdue improvements to Gmail may increase its appeal to business users.

Tech4Africa conference runs in Johannesburg
Source: bizcommunity, 26 August 2010
 
A new conference in Africa recognises usability as a central concept to IT uptake.

Top 3 Usability Tips for Building Better Blogs
Source: CMS Wire, 24 August 2010
 
If you're compelled to blog, may as well get it right.

Outdoors and Out of Reach, Studying the Brain
Source: New York Times, 23 August 2010
 
Fascinating account of how heavy use of digital devices changes how we think and behave, and how a retreat into nature might reverse those effects.

Tips for International In-home User Research
Source: System Concepts Ltd, 20 August 2010
 
In-home user research can provide richer, more illuminating information than lab-based studies. Here are some tips for a successful in-home international research.

New Study- Gender differences in Web Usability
Source: Demystifying Usability blog, 18 August 2010
 
Comscore has released a new study (June 30 2010) entitled Women on the Web: How Women are Shaping the Internet.

UX Myths: Usability testing is Expensive
Source: UX Myths, 16 August 2010
 
Many organizations still believe usability testing is a luxury that requires an expensively equipped lab and takes weeks to conduct.

Usability testing may improve hit rate of Mobile Advertising
Source: UN, 14 August 2010
 
A new mobile advertising service is launching in the UK. Will usability testing help it achieve its goals?

 
 

 

home | contribute | subscribe | news feed/RSS | search | contact us | disclaimer

UsabilityNews.com (version 1.41), along with its associated web site and content,
are all strictly © Copyright of the BCS Interaction 2001-2010. All rights reserved.

Joanna Bawa (editor), Dave Clarke (founder, designer and developer). Ian Parry (graphics).