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HCI 09: "Do you want to replace the existing normal?"
Source: UN, 4 September 2009
Submitted by
Joanna Bawa
What if.... we stopped trying to adapt the world to fit our human needs and adapted ourselves to fit the way the world works?
Heresy in the world of HCI, this premise was the underlying question in Anthony Dunne’s keynote talk at the annual meeting of usability and experience design experts, HCI 09, which opened this Wednesday. The Head of Design Interaction at the Royal College of Art, Dunne’s perspective comes from a career in design rather than technology; and a belief in building for the contrariness of humans rather than for their consistencies. Instead of developing technologies which identify elements of our behaviours then convert them into well defined and well managed processes, he says, we should embrace and build upon our human ability to feel ambivalent; frightened; delighted; anxious; uncertain; attached; guilty; aroused; all of the above, often at the same time. Designing, in other words, for what most of us are: a ‘mess of neuroses’.
His active projects are certainly challenging to the adaptive, responsive, human-centred world of HCI. Dunne presents a futuristic vision of a world powered by human waste, where children’s lunch boxes include a compartment labelled ‘poo’; to be filled and returned to mummy at the end of the day for re-entry into the cycle of food and energy; where animals are used as living kidney dialysis machines; where blood stored in a cute teddy-shaped bag is a source of energy; and where an elegant wall decoration – the statistical clock – sombrely intones that day’s fatalities from technology related accidents as they are reported on internet news sites. More comprehensibly (if not conventionally), Dunne described robots which experience panic attacks when an unknown person appears; and which scan micro-movements of our facial muscles to pick the exact product we want – before we realise it ourselves – when we’re browsing.
Provocative, certainly, and Dunne is clearly aware that much of his vision picks at ethical boundaries which probably should not be breached. But to criticise his work on that basis is to miss the point. Designing for human complexity, stupidity, irrationality and messiness whilst also trying to create something useful, functional and beautiful is an ambitious goal which will inevitably raise questions and frequently outrage. But from this springs innovation: Dunne points out that designing products which accommodate what we already do, and already know, changes nothing. Working with people as they really are; designing for what might be or how we would like things to be; speculating – what if? – is what can persuade, influence and improve our lives.
Associated Link:
Dunne and Raby
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