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Muscle-Bound Computer Interface


Source: MIT Technology Review, 7 November 2009
Submitted by Joanna Bawa

By Kate Greene


It's a good time to be communicating with computers. No longer are we constrained by the mouse and keyboard - touch screens and gesture-based controllers are becoming increasingly common. A startup called Emotiv Systems even sells a cap that reads brain activity, allowing the wearer to control a computer game with her thoughts.

Now, researchers at Microsoft, the University of Washington in Seattle, and the University of Toronto in Canada have come up with another way to interact with computers: a muscle-controlled interface that allows for hands-free, gestural interaction.

A band of electrodes attach to a person's forearm and read electrical activity from different arm muscles. These signals are then correlated to specific hand gestures, such as touching a finger and thumb together, or gripping an object tighter than normal. The researchers envision using the technology to change songs in an MP3 player while running or to play a game like Guitar Hero without the usual plastic controller.

Muscle-based computer interaction isn't new. In fact, the muscles near an amputated or missing limb are sometimes used to control mechanical prosthetics. But, while researchers have explored muscle-computer interaction for nondisabled users before, the approach has had limited practicality. Inferring gestures reliably from muscle movement is difficult, so such interfaces have often been restricted to sensing a limited range of gestures or movements.

The new muscle-sensing project is "going after healthy consumers who want richer input modalities," says Desney Tan, a researcher at Microsoft. As a result, he and his colleagues had to come up with a system that was inexpensive and unobtrusive and that reliably sensed a range of gestures.

 


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